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Developing graphics frameworks with python and openGL

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Title
Developing graphics frameworks with python and openGL
Collection Location
Pustaka Digital Kemendikbud
Edition
Call Number
006.6 LEE d
ISBN/ISSN
9781003181378
Author(s)
Stemkoski, Lee
Pascale, Michael
Subject(s)
Python (Computer program language)
OpenGL
Computer graphics--Computer programs
Computer graphics--Mathematics
Classification
006.6
Series Title
GMD
Text
Language
English
Publisher
CRC Press
Publishing Year
2021
Publishing Place
Oxon, Oxford
Collation
IX, 334 p.
Abstract/Notes
Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results.
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